/*
 * Copyright (c) 2005 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 */

#ifndef UDP_HEADER_H
#define UDP_HEADER_H

#include "ns3/header.h"
#include "ns3/ipv4-address.h"
#include "ns3/ipv6-address.h"

#include <stdint.h>
#include <string>

namespace ns3
{
/**
 * \ingroup udp
 * \brief Packet header for UDP packets
 *
 * This class has fields corresponding to those in a network UDP header
 * (port numbers, payload size, checksum) as well as methods for serialization
 * to and deserialization from a byte buffer.
 */
class UdpHeader : public Header
{
  public:
    /**
     * \brief Enable checksum calculation for UDP
     */
    void EnableChecksums();
    /**
     * \param port the destination port for this UdpHeader
     */
    void SetDestinationPort(uint16_t port);
    /**
     * \param port The source port for this UdpHeader
     */
    void SetSourcePort(uint16_t port);
    /**
     * \return The source port for this UdpHeader
     */
    uint16_t GetSourcePort() const;
    /**
     * \return the destination port for this UdpHeader
     */
    uint16_t GetDestinationPort() const;

    /**
     * \param source the ip source to use in the underlying
     *        ip packet.
     * \param destination the ip destination to use in the
     *        underlying ip packet.
     * \param protocol the protocol number to use in the underlying
     *        ip packet.
     *
     * If you want to use udp checksums, you should call this
     * method prior to adding the header to a packet.
     */
    void InitializeChecksum(Address source, Address destination, uint8_t protocol);

    /**
     * \param source the ip source to use in the underlying
     *        ip packet.
     * \param destination the ip destination to use in the
     *        underlying ip packet.
     * \param protocol the protocol number to use in the underlying
     *        ip packet.
     *
     * If you want to use udp checksums, you should call this
     * method prior to adding the header to a packet.
     */
    void InitializeChecksum(Ipv4Address source, Ipv4Address destination, uint8_t protocol);

    /**
     * \param source the ip source to use in the underlying
     *        ip packet.
     * \param destination the ip destination to use in the
     *        underlying ip packet.
     * \param protocol the protocol number to use in the underlying
     *        ip packet.
     *
     * If you want to use udp checksums, you should call this
     * method prior to adding the header to a packet.
     */
    void InitializeChecksum(Ipv6Address source, Ipv6Address destination, uint8_t protocol);

    /**
     * \brief Get the type ID.
     * \return the object TypeId
     */
    static TypeId GetTypeId();
    TypeId GetInstanceTypeId() const override;
    void Print(std::ostream& os) const override;
    uint32_t GetSerializedSize() const override;
    void Serialize(Buffer::Iterator start) const override;
    uint32_t Deserialize(Buffer::Iterator start) override;

    /**
     * \brief Is the UDP checksum correct ?
     * \returns true if the checksum is correct, false otherwise.
     */
    bool IsChecksumOk() const;

    /**
     * \brief Force the UDP checksum to a given value.
     *
     * This might be useful for test purposes or to
     * restore the UDP checksum when the UDP header
     * has been compressed (e.g., in 6LoWPAN).
     * Note that, normally, the header checksum is
     * calculated on the fly when the packet is
     * serialized.
     *
     * When this option is used, the UDP checksum is written in
     * the header, regardless of the global ChecksumEnabled option.
     *
     * \note The checksum value must be a big endian number.
     *
     * \param checksum the checksum to use (big endian).
     */
    void ForceChecksum(uint16_t checksum);

    /**
     * \brief Force the UDP payload length to a given value.
     *
     * This might be useful when forging a packet for test
     * purposes.
     *
     * \param payloadSize the payload length to use.
     */
    void ForcePayloadSize(uint16_t payloadSize);

    /**
     * \brief Return the checksum (only known after a Deserialize)
     * \return The checksum for this UdpHeader
     */
    uint16_t GetChecksum() const;

  private:
    /**
     * \brief Calculate the header checksum
     * \param size packet size
     * \returns the checksum
     */
    uint16_t CalculateHeaderChecksum(uint16_t size) const;

    // The magic values below are used only for debugging.
    // They can be used to easily detect memory corruption
    // problems so you can see the patterns in memory.
    uint16_t m_sourcePort{0xfffd};      //!< Source port
    uint16_t m_destinationPort{0xfffd}; //!< Destination port
    uint16_t m_payloadSize{0};          //!< Payload size
    uint16_t m_forcedPayloadSize{0};    //!< Payload size (forced)

    Address m_source;           //!< Source IP address
    Address m_destination;      //!< Destination IP address
    uint8_t m_protocol{17};     //!< Protocol number
    uint16_t m_checksum{0};     //!< Forced Checksum value
    bool m_calcChecksum{false}; //!< Flag to calculate checksum
    bool m_goodChecksum{true};  //!< Flag to indicate that checksum is correct
};

} // namespace ns3

#endif /* UDP_HEADER */
